/* ============================================================================
   RPG Character Traits — LA MIDNIGHT BRUTALIST
   Eigenschaften, Fähigkeiten und Schwächen eines Charakters:
   Trait-Badges, Skill-Bars, Weakness-Bars + UCP-Verwaltungslayout.

   Lokale Domain-Farben (Trait-Polarität, Skill-Levels) bleiben in :root,
   damit pro Theme angepasst werden kann ohne den Code zu fassen.
   ============================================================================ */


/* ============================================================================
   LOKALE DOMAIN-VARIABLEN (Plugin-spezifisch)
   ============================================================================ */
:root {
    /* ---------- Trait-Badges nach Polarität ---------- */
    --rpg-trait-positive-bg:     var(--success-bg);
    --rpg-trait-positive-color:  var(--success);
    --rpg-trait-positive-border: rgba(74, 222, 128, 0.3);

    --rpg-trait-negative-bg:     var(--error-bg);
    --rpg-trait-negative-color:  var(--error);
    --rpg-trait-negative-border: rgba(239, 68, 68, 0.3);

    --rpg-trait-neutral-bg:      rgba(148, 163, 184, 0.1);
    --rpg-trait-neutral-color:   var(--text-dim);
    --rpg-trait-neutral-border:  var(--border-light);

    /* ---------- Skill-Bar-Track (Hintergrund) ---------- */
    --rpg-skill-bar-bg: var(--bg-card);

    /* ---------- Skill-Bar-Verläufe je Level (low → high) ---------- */
    /* 0–20 % rot */
    --rpg-skill-bar-low-from:      #ef4444;
    --rpg-skill-bar-low-to:        #f87171;
    /* 21–40 % orange */
    --rpg-skill-bar-mid-low-from:  #f97316;
    --rpg-skill-bar-mid-low-to:    #fb923c;
    /* 41–60 % gelb */
    --rpg-skill-bar-mid-from:      #eab308;
    --rpg-skill-bar-mid-to:        #facc15;
    /* 61–80 % grün */
    --rpg-skill-bar-mid-high-from: #22c55e;
    --rpg-skill-bar-mid-high-to:   #4ade80;
    /* 81–100 % Brutalist-Akzent */
    --rpg-skill-bar-high-from:     var(--accent);
    --rpg-skill-bar-high-to:       var(--accent-hover);

    /* ---------- Schwächen-Bars ---------- */
    --rpg-weakness-bar-bg:        var(--bg-card);
    --rpg-weakness-bar-fill-from: #ef4444;
    --rpg-weakness-bar-fill-to:   #f87171;
    --rpg-weakness-value-color:   var(--error);

    /* ---------- Skill-Wert (Zahl rechts neben dem Namen) ---------- */
    --rpg-skill-value-color: var(--accent);
}


/* ============================================================================
   PROFIL: EIGENSCHAFTEN-BOX
   ============================================================================ */

.rpg-traits-category {
    margin-bottom: var(--space-md);
}

.rpg-traits-category:last-child {
    margin-bottom: 0;
}

/* Kategorie-Label (positiv / negativ / neutral)
   Typo: Section-Title (passt zu .lam-prf__card-title im Profil) */
.rpg-traits-category__label {
    display: flex;
    align-items: center;
    gap: var(--space-sm);
    margin-bottom: var(--space-sm);
    font-family: var(--font-mono);
    font-size: 0.55rem;
    font-weight: 600;
    text-transform: uppercase;
    letter-spacing: 0.15em;
}

.rpg-traits-category__label i {
    font-size: 0.7rem;
}

.rpg-traits-category__label--positive { color: var(--rpg-trait-positive-color); }
.rpg-traits-category__label--negative { color: var(--rpg-trait-negative-color); }
.rpg-traits-category__label--neutral  { color: var(--rpg-trait-neutral-color); }

/* Container für die Badges einer Kategorie */
.rpg-traits-category__badges {
    display: flex;
    flex-wrap: wrap;
    gap: var(--space-sm);
}


/* ---------- Trait-Badges (einzelne Eigenschaft) ---------------------------
   Typo: Tiny-Label — bleibt klein weil viele Badges nebeneinander erscheinen */
.rpg-trait-badge {
    display: inline-flex;
    align-items: center;
    padding: var(--space-xs) var(--space-md);
    font-family: var(--font-mono);
    font-size: 0.55rem;
    font-weight: 500;
    letter-spacing: 0.15em;
    /* Brutalist: scharfkantig statt Pill */
    border-radius: 0;
    border: 1px solid transparent;
    transition: var(--transition);
}

.rpg-trait-badge:hover {
    transform: scale(1.05);
}

.rpg-trait-badge--positive {
    background: var(--rpg-trait-positive-bg);
    color: var(--rpg-trait-positive-color);
    border-color: var(--rpg-trait-positive-border);
}

.rpg-trait-badge--negative {
    background: var(--rpg-trait-negative-bg);
    color: var(--rpg-trait-negative-color);
    border-color: var(--rpg-trait-negative-border);
}

.rpg-trait-badge--neutral {
    background: var(--rpg-trait-neutral-bg);
    color: var(--rpg-trait-neutral-color);
    border-color: var(--rpg-trait-neutral-border);
}


/* ---------- Empty-States für die drei Profil-Boxen ------------------------ */
.rpg-traits-empty,
.rpg-skills-empty,
.rpg-weaknesses-empty {
    display: flex;
    align-items: center;
    gap: var(--space-sm);
    padding: var(--space-md);
    font-family: var(--font-body);
    font-size: 0.875rem;
    color: var(--text-muted);
    background: var(--bg-card);
    border: 1px solid var(--border);
    border-radius: 0;
}


/* ============================================================================
   PROFIL: SKILLS-BOX
   ============================================================================ */

.rpg-skill-item {
    margin-bottom: var(--space-md);
}

.rpg-skill-item:last-child {
    margin-bottom: 0;
}

.rpg-skill-header {
    display: flex;
    justify-content: space-between;
    align-items: center;
    margin-bottom: var(--space-sm);
}

.rpg-skill-name {
    /* Typo: Body-Standard */
    font-family: var(--font-body);
    font-size: 0.85rem;
    font-weight: 500;
    color: var(--text);
}

/* Wert rechts (Zahl/Prozent) — Typo: Field-Label */
.rpg-skill-value {
    font-family: var(--font-mono);
    font-size: 0.55rem;
    font-weight: 600;
    letter-spacing: 0.1em;
    color: var(--rpg-skill-value-color);
}


/* ---------- Skill-Bar (mit Level-abhängigem Verlauf) ---------------------- */
.rpg-skill-bar {
    position: relative;
    height: 0.5rem;
    background: var(--rpg-skill-bar-bg);
    /* Brutalist: scharfkantig */
    border-radius: 0;
    overflow: hidden;
}

/* Kompakte Variante (z. B. in der Sidebar) */
.rpg-skill-bar--small {
    height: 0.375rem;
}

.rpg-skill-bar__fill {
    position: absolute;
    top: 0;
    left: 0;
    height: 100%;
    border-radius: 0;
    transition: width 0.5s var(--ease);
    /* Default: high (Akzent) — wird über data-level überschrieben */
    background: linear-gradient(90deg,
        var(--rpg-skill-bar-high-from) 0%,
        var(--rpg-skill-bar-high-to) 100%);
}

/* Level-spezifische Verläufe via data-level Attribut */
.rpg-skill-bar[data-level="low"] .rpg-skill-bar__fill {
    background: linear-gradient(90deg,
        var(--rpg-skill-bar-low-from) 0%,
        var(--rpg-skill-bar-low-to) 100%);
}
.rpg-skill-bar[data-level="mid-low"] .rpg-skill-bar__fill {
    background: linear-gradient(90deg,
        var(--rpg-skill-bar-mid-low-from) 0%,
        var(--rpg-skill-bar-mid-low-to) 100%);
}
.rpg-skill-bar[data-level="mid"] .rpg-skill-bar__fill {
    background: linear-gradient(90deg,
        var(--rpg-skill-bar-mid-from) 0%,
        var(--rpg-skill-bar-mid-to) 100%);
}
.rpg-skill-bar[data-level="mid-high"] .rpg-skill-bar__fill {
    background: linear-gradient(90deg,
        var(--rpg-skill-bar-mid-high-from) 0%,
        var(--rpg-skill-bar-mid-high-to) 100%);
}
.rpg-skill-bar[data-level="high"] .rpg-skill-bar__fill {
    background: linear-gradient(90deg,
        var(--rpg-skill-bar-high-from) 0%,
        var(--rpg-skill-bar-high-to) 100%);
}


/* ============================================================================
   PROFIL: SCHWÄCHEN-BOX
   ============================================================================ */

.rpg-weakness-item {
    margin-bottom: var(--space-md);
}

.rpg-weakness-item:last-child {
    margin-bottom: 0;
}

.rpg-weakness-header {
    display: flex;
    justify-content: space-between;
    align-items: center;
    margin-bottom: var(--space-sm);
}

.rpg-weakness-name {
    /* Typo: Body-Standard */
    font-family: var(--font-body);
    font-size: 0.85rem;
    font-weight: 500;
    color: var(--text);
}

.rpg-weakness-value {
    /* Typo: Field-Label */
    font-family: var(--font-mono);
    font-size: 0.55rem;
    font-weight: 600;
    letter-spacing: 0.1em;
    color: var(--rpg-weakness-value-color);
}

.rpg-weakness-bar {
    position: relative;
    height: 0.5rem;
    background: var(--rpg-weakness-bar-bg);
    border-radius: 0;
    overflow: hidden;
}

.rpg-weakness-bar--small {
    height: 0.375rem;
}

.rpg-weakness-bar__fill {
    position: absolute;
    top: 0;
    left: 0;
    height: 100%;
    background: linear-gradient(90deg,
        var(--rpg-weakness-bar-fill-from) 0%,
        var(--rpg-weakness-bar-fill-to) 100%);
    border-radius: 0;
    transition: width 0.5s var(--ease);
}


/* ============================================================================
   USER-CP: VERWALTUNGS-LAYOUT
   ============================================================================ */

/* Section-Block (eine Box pro Kategorie: Eigenschaften / Skills / Schwächen)
   Stacked-Layout konsistent mit den anderen UCP-Seiten (Options, Profil) —
   nur padding + border-bottom, kein Card-BG, keine Akzent-Box mehr. */
.rpg-traits-ucp-section {
    padding: var(--space-lg);
    border-bottom: 1px solid var(--text-dark);
    margin-bottom: 0;
    background: transparent;
}

.rpg-traits-ucp-section:last-child {
    border-bottom: none;
}

/* Section-Title in der gleichen Mono-Uppercase-Optik wie auf der Options-Seite
   (.rpg-ucp-section-title) — keine Bebas-Neue-Akzent-Headline mehr */
.rpg-traits-ucp-section__title {
    display: flex;
    align-items: center;
    gap: 0.75rem;
    margin: 0 0 1.25rem 0;
    padding-bottom: 0.75rem;
    border-bottom: 1px solid var(--text-dark);
    font-family: var(--font-mono);
    font-size: 0.65rem;
    font-weight: 600;
    letter-spacing: 0.15em;
    text-transform: uppercase;
    color: var(--text-dim);
}

.rpg-traits-ucp-section__title i {
    font-size: 0.85rem;
    color: var(--text-dark);
}


/* ---------- Add-Form (neuer Trait/Skill/Weakness) -------------------------
   Transparent statt --bg-card (das ist in Light-Mode pures Weiß und sticht
   aus dem cream-farbenen Bg-Layout heraus). Nur dünner Border als Container. */
.rpg-traits-ucp-add {
    display: flex;
    flex-wrap: wrap;
    gap: var(--space-sm);
    padding: var(--space-md);
    background: transparent;
    border: 1px solid var(--text-dark);
    margin-bottom: var(--space-md);
    align-items: stretch;
}

/* Text-Input für den Namen */
.rpg-traits-input {
    flex: 1;
    min-width: 12.5rem;
    padding: 0.6rem 1rem;
    font-family: var(--font-body);
    font-size: 0.85rem;
    color: var(--text);
    background: var(--bg-input);
    border: 1px solid var(--text-dark);
    transition: border-color 0.15s;
}

.rpg-traits-input:focus {
    outline: none;
    border-color: var(--accent);
}

/* Dropdown z. B. für Kategorie — gleiche Optik wie .rpg-ucp-select */
.rpg-traits-select {
    padding: 0.6rem 1rem;
    padding-right: 2rem;
    font-family: var(--font-body);
    font-size: 0.85rem;
    color: var(--text);
    background: var(--bg-input);
    border: 1px solid var(--text-dark);
    cursor: pointer;
    appearance: none;
    background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' fill='%23888888' viewBox='0 0 16 16'%3E%3Cpath d='M8 11L3 6h10l-5 5z'/%3E%3C/svg%3E");
    background-repeat: no-repeat;
    background-position: right 0.75rem center;
}

.rpg-traits-select:focus {
    outline: none;
    border-color: var(--accent);
}

/* Range-Slider für Level-Auswahl (0–100) */
.rpg-traits-range {
    width: 7.5rem;
    cursor: pointer;
    accent-color: var(--accent);
}

.rpg-traits-range-value {
    font-family: var(--font-mono);
    font-size: 0.875rem;
    font-weight: 500;
    color: var(--text-dim);
    min-width: 2.8125rem;
}


/* ---------- Buttons (Save / Delete / Sort) --------------------------------
   WICHTIG zur Specificity: Die globale Regel `.rpg-ucp-main button[type="submit"]`
   in rpg_ucp_manager.css hat Spezifität (0,1,1) und macht ALLE Submit-Buttons
   zu großen roten Akzent-Blöcken. Unser `.rpg-traits-btn` (0,1,0) verliert
   diesen Kampf. Lösung: Selektor mit Attribute-Chain spezifischer machen
   `button[type="submit"].rpg-traits-btn` → (0,1,2) gewinnt. */
button.rpg-traits-btn,
button[type="submit"].rpg-traits-btn,
.rpg-traits-btn {
    display: inline-flex;
    align-items: center;
    justify-content: center;
    gap: var(--space-xs);
    padding: 0;
    font-family: var(--font-mono);
    font-size: 0.7rem;
    font-weight: 500;
    text-transform: uppercase;
    letter-spacing: 0.05em;
    background: transparent;
    border: 1px solid var(--text-dark);
    color: var(--text-muted);
    cursor: pointer;
    transition: all 0.15s;
}

/* Save: kompakt, Akzentfarbe als Outline */
button[type="submit"].rpg-traits-btn--save,
.rpg-traits-btn--save {
    padding: 0.5rem 0.75rem;
    color: var(--accent);
    border-color: var(--accent);
}

.rpg-traits-btn--save:hover {
    background: var(--accent);
    color: var(--bg);
}

/* Delete: kleines Quadrat, hover wird rot */
button[type="submit"].rpg-traits-btn--delete,
.rpg-traits-btn--delete {
    width: 28px;
    height: 28px;
    font-size: 0.75rem;
}

.rpg-traits-btn--delete:hover {
    color: var(--error);
    border-color: var(--error);
}

/* Sort-Buttons (Up/Down): noch kleiner, hover akzent */
button[type="submit"].rpg-traits-btn--sort,
.rpg-traits-btn--sort {
    width: 22px;
    height: 14px;
    font-size: 0.55rem;
}

.rpg-traits-btn--sort:hover {
    color: var(--accent);
    border-color: var(--accent);
}

/* Sort-Form: Up/Down vertikal gestapelt, kein Form-Margin */
.rpg-traits-ucp-item__sort {
    display: inline-flex;
    flex-direction: column;
    gap: 1px;
    margin: 0;
}


/* ---------- Item-Liste (bereits gespeicherte Einträge) --------------------
   Kein Card-Style mehr — der --bg-card-Wert ist in Light-Mode pures Weiß
   und fällt aus dem cream-farbenen Layout raus. Items werden jetzt durch
   eine gestrichelte Trennlinie zwischen den Reihen gegliedert, ohne
   eigenen Hintergrund. Kein Hover-BG (vom User explizit gewünscht). */
.rpg-traits-ucp-list {
    display: flex;
    flex-direction: column;
    gap: 0;
}

.rpg-traits-ucp-item {
    display: flex;
    align-items: center;
    gap: var(--space-md);
    padding: 0.75rem var(--space-md);
    background: transparent;
    border: none;
    border-bottom: 1px dashed var(--text-dark);
}

.rpg-traits-ucp-item:last-child {
    border-bottom: none;
}

.rpg-traits-ucp-item__category {
    font-family: var(--font-mono);
    font-size: 0.7rem;
    color: var(--text-muted);
    text-transform: uppercase;
    letter-spacing: 0.1em;
}

.rpg-traits-ucp-item__name {
    flex: 1;
    font-family: var(--font-body);
    font-size: 0.875rem;
    font-weight: 500;
    color: var(--text);
}

.rpg-traits-ucp-item__level {
    display: flex;
    align-items: center;
    gap: var(--space-md);
    flex: 1;
    margin: 0;
}

.rpg-traits-ucp-item__level-text {
    font-family: var(--font-mono);
    font-size: 0.75rem;
    font-weight: 500;
    color: var(--text-dim);
    min-width: 2.5rem;
}

/* Delete-Button immer ganz rechts */
.rpg-traits-ucp-item__delete {
    margin-left: auto;
}


/* ---------- Anforderungs-Anzeige (z. B. "5 von 10 Punkten vergeben") ------
   Transparenter Container statt --bg-card (white in light mode).
   Einzelne Status-Pills behalten ihren --bg-alt-Hintergrund für die
   Lesbarkeit der Mono-Labels. */
.rpg-traits-requirements {
    display: flex;
    flex-wrap: wrap;
    gap: var(--space-sm);
    padding: var(--space-md);
    background: transparent;
    border: 1px solid var(--text-dark);
    margin-bottom: var(--space-md);
}

.rpg-traits-requirement {
    display: inline-flex;
    align-items: center;
    gap: var(--space-sm);
    font-family: var(--font-mono);
    font-size: 0.65rem;
    font-weight: 500;
    text-transform: uppercase;
    letter-spacing: 0.1em;
    padding: var(--space-xs) var(--space-sm);
    border: 1px solid var(--text-dark);
    background: var(--bg-alt);
    color: var(--text-muted);
}

.rpg-traits-requirement--fulfilled { color: var(--rpg-trait-positive-color); border-color: var(--rpg-trait-positive-color); }
.rpg-traits-requirement--missing   { color: var(--rpg-trait-negative-color); border-color: var(--rpg-trait-negative-color); }
.rpg-traits-requirement--total     { color: var(--text-dim); }


/* ---------- Validierungs-Nachrichten -------------------------------------- */
.rpg-traits-validation {
    display: flex;
    align-items: center;
    gap: var(--space-md);
    padding: var(--space-md);
    border-left: 3px solid;
    margin-bottom: var(--space-md);
    font-family: var(--font-body);
    font-size: 0.875rem;
}

.rpg-traits-validation--warning {
    background: var(--warning-bg);
    color: var(--warning);
    border-left-color: var(--warning);
}

.rpg-traits-validation--error {
    background: var(--error-bg);
    color: var(--error);
    border-left-color: var(--error);
}

.rpg-traits-validation--success {
    background: var(--success-bg);
    color: var(--success);
    border-left-color: var(--success);
}


/* ---------- Empty-State (UCP) --------------------------------------------- */
.rpg-traits-ucp-empty {
    display: flex;
    flex-direction: column;
    align-items: center;
    gap: var(--space-md);
    padding: var(--space-2xl);
    color: var(--text-muted);
    text-align: center;
}

.rpg-traits-ucp-empty i {
    font-size: 2rem;
    opacity: 0.5;
}


/* ============================================================================
   Responsive
   ============================================================================ */
@media (max-width: 768px) {
    /* Add-Form auf Mobile vertikal stapeln */
    .rpg-traits-ucp-add {
        flex-direction: column;
        align-items: stretch;
    }

    .rpg-traits-input {
        width: 100%;
    }

    .rpg-traits-requirements {
        flex-direction: column;
    }

    .rpg-traits-ucp-item {
        flex-wrap: wrap;
    }

    /* Level-Slider auf neue Zeile */
    .rpg-traits-ucp-item__level {
        width: 100%;
        margin-top: var(--space-sm);
    }
}